Global Statistics on Video Game Addiction
Of course, addiction to gaming isn’t exclusive to the United Kingdom. This is a problem of global proportions.
1. Video game addiction was first recognized as a disorder by the World Health Organization in 2018.
(WHO)
It wasn’t until 2018 that the World Health Organization decided to recognize video game addiction as an official mental health disorder. The decision came within the 11th revision of the International Classification of Diseases or ICD-11.
This is an important piece of data when compiling relevant stats on video game addiction. The WHO designation represents a significant leap in the recognition of video game addiction as an actual health problem. Before 2018, this issue was still up for debate.
The WHO defines video game addiction as “gaming behavior characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.”
2. Between 0.3% and 1% of the global population may qualify for an internet gaming disorder diagnosis.
(The American Journal of Psychiatry)
There is no exact data on the percentage of the global population (as opposed to gamers exclusively) that suffers from video game addiction. The problem is that available statistics about video game addiction can vary greatly depending on the methodology used and the operative definition of addiction researchers relied on.
One of the latest studies was conducted in the US, UK, Canada, and Germany, where researchers found that up to 1% of the general population could potentially qualify for an acute diagnosis of being addicted to video games, as defined by the WHO.
3. Between 1% and 10% of gamers exhibit addictive behavior.
(The Recovery Village)
The data used to compile statistics for video game addiction isn’t always definitive. This is especially evident from the fact that current estimates on the number of people who play games and exhibit addictive behaviour ranges from 1% to 10%.
This, unfortunately, does not provide us with proper insight into how widespread game addiction is.
4. A meta-analysis of available gaming addiction studies shows that the worldwide prevalence of addiction is 3.05%.
(National Library of Medicine)
In order to aggregate data from a huge number of diverging studies, a group of researchers conducted a meta-analysis of 53 different papers on video gaming addiction statistics from 2009 to 2019.
The combined number of respondents surveyed in these studies is 226,247, and they hail from 13 different countries. When this data was put together, the percentage of addicted gamers among the global population stood at 3.05%.
5. Video game addiction stats reveal that 94% of addicted gamers are male.
(The Recovery Village)
Gaming has traditionally been a male-dominated industry. In recent years, female gamers are becoming both increasingly visible and prevalent, but computer game addiction is still more common among men. Available data shows that 94% of addicted gamers are male, while only 6% are female.
6. Men have different neural responses to video games compared to women.
(Oxford Academic)
Neuroscientific research into how men and women respond to online gaming provides valuable insight that gives context to gender statistics on video games. A 2018 paper published in the Social Cognitive and Affective Neuroscience journal shows that male subjects demonstrated greater activations in the medial frontal gyrus and bilateral middle temporal gyri. In simpler terms, men have shown more craving-related cues after and during gaming, which could be one of the explanations for why men tend to game more and get addicted to gaming more often than women.
7. Gamers spend an average of seven hours and seven minutes playing per week.
(Limelight)
Video game addiction facts published in LimeLight’s The State of Online Gaming 2019 report give us valuable insight into how much time gamers spend playing per week. According to their data, the average weekly time spent on games is just over seven hours, marking a 19.3% increase from the year before.
8. The majority of US gamers fall in the 18 to 34 age group.
(Statista)
One of the more common stereotypes about gamers is that they all belong to younger generations. However, available video game addiction statistics tell us that the majority of gamers (38%) fall into the 18-34 age bracket. They’re followed by those under 18 (20%) and gamers between the ages of 35 and 44 (14%).
9. 20% of all gamers worldwide fall into the 21-35 age group.
(Statista)
When we look at global data, the biggest percentage of gamers fall into the 21-35 age group, accounting for 20% of all male gamers and 15% of females. The 36-50 age group is close behind, with 15% of men and 13% of women gamers falling into that category.
10. 45% of gamers are women.
(Athena40)
Statistics on video gamers show that the gender gap is narrowing. The latest data tells us that women make up 45% of all gamers, meaning there’s only a 5% difference in representation between the two gender groups.